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What is my Editor trying to do?

I think by chance it is similar to Google Analytics which track down which features are used most, in what way etc…If it is that case, then there is nothing to worry…

I didn’t notice this until I updated to 4.13.2 and using the build from source.

Its sad, because next to it, it eats 30% cpu when idle, minimized.

I left my computer on for a day. Getting these messages again. I went to open the editor and suddenly the Engine needed to be rebuilt. I am getting these attempts every 60 seconds.

Any answer to this one yet? It’s still happening and the silence is deafening. #TrustBuilding.

I got this error:

LogHttp: Warning: 000001C839B96480: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 0 (Connection 107 seems to be dead!)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 1 (Closing connection 107)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 000001C839B96480: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 4 (Closing connection 108)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={07284007-4CE1-ECAD-E2B9-619344B96064}&AppID=UEEditor.Rocket.Release&AppVersion=4.21.2-4753647%2B%2B%2BUE4%2BRelease-4.21&UserID=2ab4ea754f6e540aa250979c8c5b3255|6a610157cb7148f883f6e36521ab096b|56c417f1-79c7-4646-aa08-c88ee06b1161&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream

I dont think its a game problem, so what does the engine try to do :P?

anyone got a solution for this,

i am trying to package to HTML5 for weeks and days without success,

I’m getting this too on 4.23. Cannot package a project that previously had no issues.

LogHttp: Warning: 0000019D95810680: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={4E89A446-42DE-6D23-2641-E684C4A9FE56}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=ebeebeda4d64b936d8997a87e3f01626|f0b1e40604664ed28aa7bd37940283a9|d3b
98448-4bb1-4de7-91a4-79e043a52785&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 0000019D95810680: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x19d750b7f70 [can pipeline])
LogHttp: Warning: 0000019D95810680: libcurl info message cache 1 (Re-using existing connection! (#9) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.71.108.254) port 443 (#9))
LogHttp: Warning: 0000019D95810680: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 0000019D95810680: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 7 (Closing connection 9)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={4E89A446-42DE-6D23-2641-E684C4A9FE56}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=ebeebeda4d64b936d8997a87e3f01626|f0b1e40604664ed28aa7bd37940283a9|d3b98448-4bb1-4de7-91a4-79e043a52785&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream

I have the same error from 4.23 too, any quick solution ??

Same issue with my 4.23 project…is there any solution?

erorr: LogHttp: Warning: 00000246A3FBD6C0: request failed, libcurl error: 0 (No error)

Please , give me any advice… I’ve got some errors shown below on pics while packaging html5 . It’s a simle architectural project. Engine version 4.23

I got the same error exporting to Android. Anyone find a solution yet?

this seems to be working for me
disable your windows firewall and disable your anti-virus, so the unreal Engine can connect/build monitor unreal Engine XGE

Hi I am facing an error while packaging my game for android.
From past 1 month, I am unable to find the solution

Code:
LogHttp: Warning: 000002195FAD5BC0: request failed, libcurl error: 6 (Couldn’t resolve host name)
PackagingResults: Error: Unknown Error
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\user\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.

Any selouation

I’m getting the same packaging error, I work offline on my projects. I like my privacy and I’m getting CURLE_COULDNT_RESOLVE_HOST (6)

Couldn’t resolve host. The given remote host was not resolved.

i don’t know if it’s because I’m a middle eastern person or what but I’m tired of being monitored just let me do my dam work !!

@ThirdEyeAgent It’s nothing to do with your personal country of origin - I’m white. British and in England - same,same. Looks to me like its version checking, seeing which versions are still under active use I guess - and how role outs are filtering through. If it fails, ignore it - seems to fail under Windows at least because there is no firewall rule for it, so it gets bounced.
By the way I am talking about the “LogHttp: Warning: 0000012A8C31F900: request failed, libcurl error: 0 (No error)” error in Output Log, not the game packaging error - “LogHttp: Warning: 000002195FAD5BC0: request failed, libcurl error: 6 (Couldn’t resolve host name)”, which I think needs to be raised separately as a log. I would suggest its the same issue, Firewall, but needs a rule set specifically for it, rather than switching off the Firewall!

Umm…
I face this error after using the PlayAnimMontage in my ShooterCharacter.cpp-


LogHttp: Warning: 000001B1B72EA200: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BAF04A940-4A95-AA2D-F7FC-5BBEB6EF219F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.24.3-11590370%2B%2B%2BUE4%2BRelease-4.24&UserID=723bfaa74fa4b2a7b1eb969576f85f52%7C99f2a5ec6c2e41d18ee0cf5f4e4fe51e%7C32
811b61-a28d-46d2-999a-56ead775d8b8&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000001B1B72EA200: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp: Warning: 000001B1B72EA200: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000001B1B72EA200: libcurl info message cache 1 (Closing connection 27)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BAF04A940-4A95-AA2D-F7FC-5BBEB6EF219F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.24.3-11590370%2B%2B%2BUE4%2BRelease-4.24&UserID=723bfaa74fa4b2a7b1eb969576f85f52%7C99f2a5ec6c2e41d18ee0cf5f4e4fe51e%7C32811b61-a28d-46d2-999a-56ead775d8b8&AppEnv
ironment=datacollector-binary&UploadType=eteventstream

Go to Edit -> Editor Preferences -> Search for “Usage Data” -> select Don’t Send option