Hi,
I left my UE4 Editor up for a while and I found it had some new lines in the Output window:
LogHttp:Warning: 000001A6ACC23A00: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 3 (Connection 33 seems to be dead!)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 4 (Closing connection 33)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 5 (schannel: shutting down SSL/TLS connection with datarouter.ol.epicgames.com port 443)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 6 (schannel: clear security context handle)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 7 (schannel: decremented credential handle refcount = 0)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 8 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 000001A6ACC23A00: libcurl info message cache 9 (Closing connection 34)
What precisely is that about?
Thanks,
PS: I wasnāt quite sure where to put this post but I think itās most innocuous in this section.
CriErr
(CriErr)
October 24, 2016, 3:07am
2
I had same, i think its trying to send some info to epic but epic servers are down, big brother watching you
Syedhs
(Syed)
October 24, 2016, 7:54am
3
I think by chance it is similar to Google Analytics which track down which features are used most, in what way etcā¦If it is that case, then there is nothing to worryā¦
acxsasx
(acxsasx)
October 29, 2016, 11:44pm
4
I didnāt notice this until I updated to 4.13.2 and using the build from source.
gn0me
(gn0me)
November 18, 2016, 1:15pm
5
Its sad, because next to it, it eats 30% cpu when idle, minimized.
1 Like
acxsasx
(acxsasx)
December 27, 2016, 9:46pm
6
I left my computer on for a day. Getting these messages again. I went to open the editor and suddenly the Engine needed to be rebuilt. I am getting these attempts every 60 seconds.
skyphyr
(skyphyr)
January 29, 2018, 3:18am
7
Any answer to this one yet? Itās still happening and the silence is deafening. #TrustBuilding .
Sky001
(DerSky)
May 3, 2019, 2:07pm
8
I got this error:
LogHttp: Warning: 000001C839B96480: request failed, libcurl error: 6 (Couldnāt resolve host name)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 0 (Connection 107 seems to be dead!)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 1 (Closing connection 107)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1)
LogHttp: Warning: 000001C839B96480: libcurl info message cache 3 (Could not resolve host: datarouter.ol.epicgames.com )
LogHttp: Warning: 000001C839B96480: libcurl info message cache 4 (Closing connection 108)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={07284007-4CE1-ECAD-E2B9-619344B96064}&AppID=UEEditor.Rocket.Release&AppVersion=4.21.2-4753647%2B%2B%2BUE4%2BRelease-4.21&UserID=2ab4ea754f6e540aa250979c8c5b3255|6a610157cb7148f883f6e36521ab096b|56c417f1-79c7-4646-aa08-c88ee06b1161&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
I dont think its a game problem, so what does the engine try to do :P?
issam1975
(issam1975)
September 12, 2019, 4:40pm
9
anyone got a solution for this,
i am trying to package to HTML5 for weeks and days without success,
Iām getting this too on 4.23. Cannot package a project that previously had no issues.
LogHttp: Warning: 0000019D95810680: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={4E89A446-42DE-6D23-2641-E684C4A9FE56}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=ebeebeda4d64b936d8997a87e3f01626|f0b1e40604664ed28aa7bd37940283a9|d3b
98448-4bb1-4de7-91a4-79e043a52785&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 0000019D95810680: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com : 0x19d750b7f70 [can pipeline])
LogHttp: Warning: 0000019D95810680: libcurl info message cache 1 (Re-using existing connection! (#9 ) with host datarouter.ol.epicgames.com )
LogHttp: Warning: 0000019D95810680: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.71.108.254) port 443 (#9 ))
LogHttp: Warning: 0000019D95810680: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 6 (necessary data rewind wasnāt possible)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 7 (Closing connection 9)
LogHttp: Warning: 0000019D95810680: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={4E89A446-42DE-6D23-2641-E684C4A9FE56}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=ebeebeda4d64b936d8997a87e3f01626|f0b1e40604664ed28aa7bd37940283a9|d3b98448-4bb1-4de7-91a4-79e043a52785&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
wawoo
(wawoo)
October 8, 2019, 8:40pm
11
I have the same error from 4.23 too, any quick solution ??
Same issue with my 4.23 projectā¦is there any solution?
erorr: LogHttp: Warning: 00000246A3FBD6C0: request failed, libcurl error: 0 (No error)
Please , give me any adviceā¦ Iāve got some errors shown below on pics while packaging html5 . Itās a simle architectural project. Engine version 4.23
I got the same error exporting to Android. Anyone find a solution yet?
this seems to be working for me
disable your windows firewall and disable your anti-virus, so the unreal Engine can connect/build monitor unreal Engine XGE
2 Likes
Hi I am facing an error while packaging my game for android.
From past 1 month, I am unable to find the solution
Code:
LogHttp: Warning: 000002195FAD5BC0: request failed, libcurl error: 6 (Couldnāt resolve host name)
PackagingResults: Error: Unknown Error
LogTemp: IPP ERROR: Could not find provision directory āC:\Users\user\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/ā.
Iām getting the same packaging error, I work offline on my projects. I like my privacy and Iām getting CURLE_COULDNT_RESOLVE_HOST (6)
Couldnāt resolve host. The given remote host was not resolved.
i donāt know if itās because Iām a middle eastern person or what but Iām tired of being monitored just let me do my dam work !!
@ThirdEyeAgent Itās nothing to do with your personal country of origin - Iām white. British and in England - same,same. Looks to me like its version checking, seeing which versions are still under active use I guess - and how role outs are filtering through. If it fails, ignore it - seems to fail under Windows at least because there is no firewall rule for it, so it gets bounced.
By the way I am talking about the āLogHttp: Warning: 0000012A8C31F900: request failed, libcurl error: 0 (No error)ā error in Output Log, not the game packaging error - āLogHttp: Warning: 000002195FAD5BC0: request failed, libcurl error: 6 (Couldnāt resolve host name)ā, which I think needs to be raised separately as a log. I would suggest its the same issue, Firewall, but needs a rule set specifically for it, rather than switching off the Firewall!
1 Like