What is more expensive, a model with 5 materials, and five 256 sized images or 1 material and one 1280 sized image?

Shamanik - So let’s say you are making an American flag. The texture is longer than its height. What you would do it is make the UV like normal and then shrink it length wise into the 1 to 1. The texture should fall into place. With a longer texture on a squished UV map, the distortions cancel each other out allowing you to put more awkward shape into the UV space… Basically using multiple UV boxes as but you have to shrink it into the 1 to 1 because any UV outside of the 1 to 1 will repeat itself.