So we all know mipmapping needs a power of 2 texture. But can someone explain what the reason is that someone would want to have a non-square texture? Can someone tell me a situation you would consider using say a 2048 x 1024 image? Just wondering.
So we all know mipmapping needs a power of 2 texture. But can someone explain what the reason is that someone would want to have a non-square texture? Can someone tell me a situation you would consider using say a 2048 x 1024 image? Just wondering.