What is more expensive, a model with 5 materials, and five 256 sized images or 1 material and one 1280 sized image?

Hmm all very helpful. And yes I know it depends on what you are going for but in a world where there is only one system and only able to play on one thing then eliminate the depends and think. So from the answers I guess the question will boil down to whats worse 1 huge drawcall or multiple small drawcalls. And yes I can think of multiple scenarios on how many “multiple small” are and how great you want something to look. I get frustrated when people say “it depends” because I know there are so many variables that go into this that if you eliminate one thing then it causes a chain reaction that can change something else. Like math. Anyways from the answers I’m guessing more drawcalls are worse than more memory used from the texture. I will have to do some testing. Thanks for the answers and thanks for your patience with me. =)