Hi,
i have already read the thin explanation about “MirroredCollision”, “NonMirrored Collision” and “DoubleSidedGeometry”, but i do not know exactly what they are and when they are needed.
I am working on a custom procedural mesh that shall use performance as little as possible.
So regarding to collision i need to know exactly what “MirroredCollision”, “NonMirrored Collision” and “DoubleSidedGeometry” means.
If anyone can explain me as simple as possible so i can decide if i need to generate these extra things.
Thanks in advance
Cheers