What is making the collision in my physics asset too big?

I have a skeletal mesh. I created a static mesh from the skeletal mesh then created a collision for the static mesh. Looks good. Then in my physics asset for the skeletal mesh, I copied the collision from the static mesh. The actual physics body it adds is the right size and looks fine, but when I show collision, the collision is hundreds of times larger than the physics body. Any idea what can make this happen? I can’t find anything helpful about it.

Same problem here