I tend to sometimes search for new ways to do things and I found recently something called Identity poses.
Maybe I searched poorly, but I couldn’t find any documentation for it.
Can somebody have a some usefull links or quick explanation for those nodes?
I think the additive identity pose is an additive pose with zero additive movement. This is useful for an aim offset where you want the no additive effects when looking straight forward (just add an anim at zero yaw with the additive identity pose)
After reviewing the source code, I figured out how it works. Essentially, it returns an AdditiveType pose. Unlike a LocalSpace pose, it contains the additive transforms of fixed bones. The pose returned by this node is something like a ‘zero’ type additive pose. You can regard it as empty additive pose.