What is kinematic physics body?
I see this in physics body reference https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicsBodies/Reference/index.html
Simulate Physics **
If true, this body will use simulation. If false, will be ‘fixed’ (ie kinematic) and move where it is told.**
Next I see this image in https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html (page search key “Kinematic”)
But if I set physics velocity to anything with simulate physics disabled then nothing happens at all!
So what is the code trying to achieve there and what does kinematic means in this context? Is there anything like PHYS_Projectile from UDK?