The blueprint actor is located inside EngineContent/Tutorial/InWorldBlueprintEditing/TutorialAssets and opening it up, I see no reference to class “Default_IWBE_Blutility_C”, which it keeps telling me, is invalid.
Hello everyone, I use unreal engine 4.27.2 in stock, when validating the data in the Engine Content folder it shows this error, /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility contains invalid data. Checking the file in Visual Studio, it is deprecated. and can be deleted from the Content Browser. I did a new check and the log was Data validation SUCCEEDED.
Files Checked: 1,665, Passed: 1,665, Failed: 0, Skipped: 0, Unable to validate: 0