What is IoStoreOnDemand.ini and Why is it missing?

I have been building playing and testing a multiplayer game for a while now and have had not issue with client builds.

It seems something had gone wrong as now my client builds crash and I am not able to understand what the issue is from the crash logs.

This is the only logs I see indicating any sort of error. But I have no idea what IoStoreOnDemand is and even why it’s in a folder named cloud. So I would appreciate any guidance or links related to it as searching has been fruitless.

LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   
         Session CrashGUID >====================================================
LogStreaming: Warning: Failed to read file 'WindowsClient/Cloud/IoStoreOnDemand.ini' error.

P.S The following are just things I don’t think are related to the crash but I have provided if anyone sees any significance to them.

Other than this I also have some errors which by my understanding are related to crash handler itself

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with '"../../../Engine//Binaries/Win64/UnrealTraceServer.exe" fork' (000000

I also had a weird issue with PIX for Windows module not being able to load but I just deactivated the plugin and that error doesn’t appear anymore.

Same issue here man and I see there is no answer to this question. I have started to realize how faulty this daz-unreal plugin truly is. My client build crashed and this error came up - windowsclient/cloud/IoStoreonDemand.ini … Intuitively, when I deactivated the daz plugin, the error did not happen but man, all the daz color materials were LOST and what was only left, was the grey environment. The build compilation does not recognize third party plugins and I hope 5.4 version resolves this issue. My environment right now is grey and the g8.1 character, all black!