I am having this issue with painting soil texture over grass. This was working fine previously, in fact my material has 7 layers that all painted nicely together. This issue started cropping up recently and I am not sure what I changed to cause it.
It’s fine where it’s blended but areas that are fully soil show these blocky textures. But if I pan and look from another direction it looks normal. If I remove the directional light from the scene it looks normal.
To narrow it down I made a whole new landscape material and just blended two layers, the grass function and the soil function. Made a new level, new landscape and applied the material. The same problem happens!
Any ideas?
Am I missing something easy? How can I fix the problem?
Thanks, I was actually hoping this was a common enough occurrence that someone could easily point me to a solution. I noticed a couple of other people mentioned problems with landscape segments not rendering and the solution was simply to select shared wrap on the textures.
Anyway I figured out in the meantime that my grass blend layer was the culprit. It was counterintuitive because the grass layer worked fine. I was blending two sets of textures and varying the blend on view distance, plus macro variations and heigh outputs. In the end I got rid of everything except one set of grass textures and the problem went away.