More specifically, in OnComponentBeginOverlap node. I’ve searched for it but couldn’t find any information or examples. What this is for and how to use it?
Sweep refers to a hit with another collision unit.
For example if you use “Set actor location” you can use sweep to check if there is a collision between the current location and the intended location.
I’m not entirely sure what exactly those two properties do and don’t have an engine nearby but there should be a tooltip if you hover over the output pin.
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