Hi, When I Package my game i receive error Cycle Node error in my BluePrints… What is this error???
Part Log is Down
LogSavePackage:Error: Cycle Node Create:Toolkit_Page_Templates_C /Game/CMSLayouts/Functions/Toolkit_Page_Templates.Default__Toolkit_Page_Templates_C
LogSavePackage:Error: Cycle Node Serialize:Function /Game/CMSLayouts/Functions/Toolkit_DataTables.Toolkit_DataTables_C:Generate GridView
LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass /Game/CMSLayouts/Functions/Toolkit_DataTables.Toolkit_DataTables_C
LogSavePackage:Error: Cycle Node Create:Toolkit_DataTables_C /Game/CMSLayouts/Functions/Toolkit_DataTables.Default__Toolkit_DataTables_C
LogSavePackage:Error: Cycle Node Serialize:Function /Game/CMSLayouts/Functions/Toolkit_Page_Templates.Toolkit_Page_Templates_C:Create Page (GridView / Details)
LogSavePackage:Error: Cycle Node Serialize:BlueprintGeneratedClass /Game/CMSLayouts/Functions/Toolkit_Page_Templates.Toolkit_Page_Templates_C
LogSavePackage:Error: ----- Create:Toolkit_Page_Templates_C /Game/CMSLayouts/Functions/Toolkit_Page_Templates.Default__Toolkit_Page_Templates_C contained a cycle (listed above).
LogLinux:Error: appError called: Assertion failed: Assertion failed: [File:/home/crash/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3253]
EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.
LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
LogLinux: Assertion failed: Assertion failed: [File:/home/crash/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3253]
EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.