
In unity we can get “.bounds.min” and “.bounds.max” (see picture from unity forum for reference)
What is equivalent to that in unreal engine blueprint?

In unity we can get “.bounds.min” and “.bounds.max” (see picture from unity forum for reference)
What is equivalent to that in unreal engine blueprint?

I know that there is those two nodes, but what am asking is how do i get the value “Min” and “Max” from a bounds?

You’d need a tad of math to get the corners.
The Min and max Element node isn’t equivalent to the unity reference code. Would you happen to know if there is a node to do that? If not how would i go about calculating the values?
Worked like a charm, thanks <3