In unity we can get “.bounds.min” and “.bounds.max” (see picture from unity forum for reference)
What is equivalent to that in unreal engine blueprint?
I know that there is those two nodes, but what am asking is how do i get the value “Min” and “Max” from a bounds?
You’d need a tad of math to get the corners.
The Min and max Element node isn’t equivalent to the unity reference code. Would you happen to know if there is a node to do that? If not how would i go about calculating the values?
Worked like a charm, thanks <3