I am curious as to what Vertices mean in the engine?
The reason for this is the following.
I noticed strange behavior when using instanced materials. Where skeletal meshes would look like they have another mesh on top of them.
While searching for potential bottlenecks in performance i started looking at meshes.
So i took a cube. a Cube has 8 corners. Also 8 vertices.
Then when i view that cube in UE4 4.7.2 that same cube is said to have 24 vertices. However the triangle count appear to be correct.
I would like some clarification as to why the engine states there are higher vertices that what there is please.
This is creating a lot of confusion when viewing meshes to see of they are not too high in vert counts when optimizing.
Is this a bug, are are there in fact now 3 cubes on top of each other and i simply cannot see them because they are skin tight?