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What is considered a "good" amount of polys for use in UE4?

Hey guys,

I was wondering what is considered a “good” amount of polys for use in UE4 on a typical humanoid character for creating cinematics in Sequencer?

Whats considered high, normal, and low?

Im looking for quality at least of the level in this Uncharted 4 scene
(if you would be so kind as to use a few seconds…)
https://youtube.com/watch?v=h10QK5tbJYw1:45 – 3:45

It’s relative; MMOs may have as low as 1000 polys per character, games like The Order have over 100.000 polys per character.
I went over 15 million polys on a playable level with baked lightmaps and the engine handled fine.

Uncharted characters look like they are 50.000 polys average.

Right now, Im working on a goblin face and it isnt even that detailed but it already has 550k Polys…
What will happen when the body comes?
Any when I retopolgize it loses all the detail…

How can they achieve those realistic faces with 50,000 polys??

You can retain the detail by baking a normal map.

I think anything between 1000 and 100,000 poly’s can be fine depending on the type of game your making, unreal can handle much more but I wouldn’t really recommend high figure like 550k even for an entire character, especially if your world is going to be heavily populated.

http://wiki.polycount.com/wiki/Normal_map
https://youtube.com/watch?v=kGszEIT4Kww

Hi!

The magic words are “normal map”. You use the details of a high poly mesh and bake them onto a (UV’d!) low poly mesh.