It’s relative; MMOs may have as low as 1000 polys per character, games like The Order have over 100.000 polys per character.
I went over 15 million polys on a playable level with baked lightmaps and the engine handled fine.
Uncharted characters look like they are 50.000 polys average.
Right now, Im working on a goblin face and it isnt even that detailed but it already has 550k Polys…
What will happen when the body comes?
Any when I retopolgize it loses all the detail…
How can they achieve those realistic faces with 50,000 polys??
I think anything between 1000 and 100,000 poly’s can be fine depending on the type of game your making, unreal can handle much more but I wouldn’t really recommend high figure like 550k even for an entire character, especially if your world is going to be heavily populated.