Everytime I try to save one of my blueprints UE4 crashes and says this:
!Id:c23d341b3bbbd9cce9db0d1a7f0b2447
Unknown exception - code 00000001 (first/second chance not available)
Illegal call to StaticFindObject() while serializing object data!
KERNELBASE + 24684 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_CoreUObject + 1502871 bytes
UE4Editor_CoreUObject + 1343891 bytes
UE4Editor_CoreUObject + 1406474 bytes
UE4Editor_CoreUObject + 1384467 bytes
UE4Editor_CoreUObject + 1382804 bytes
UE4Editor_CoreUObject + 1025582 bytes
UE4Editor_CoreUObject + 534948 bytes
UE4Editor_CoreUObject + 1023316 bytes
UE4Editor_CoreUObject + 1385254 bytes
UE4Editor_CoreUObject + 1025582 bytes
UE4Editor_CoreUObject + 534948 bytes
UE4Editor_UnrealEd + 8741276 bytes
UE4Editor_UnrealEd + 9024540 bytes
UE4Editor_Engine + 9534860 bytes
UE4Editor_CoreUObject + 1482222 bytes
UE4Editor_CoreUObject + 689122 bytes
UE4Editor_CoreUObject + 688672 bytes
UE4Editor_CoreUObject + 668485 bytes
UE4Editor_CoreUObject + 1422478 bytes
UE4Editor_CoreUObject + 1509493 bytes
UE4Editor_CoreUObject + 1453873 bytes
UE4Editor_UnrealEd + 1797467 bytes
UE4Editor_UnrealEd + 2479429 bytes
UE4Editor_UnrealEd + 2466812 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2943892 bytes
UE4Editor_UnrealEd + 2995957 bytes
UE4Editor_UnrealEd + 9823495 bytes
UE4Editor_UnrealEd + 9752525 bytes
UE4Editor_UnrealEd + 9754839 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1884845 bytes
UE4Editor_Slate + 1691884 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Anyone know how to stop this?
My report information is this:
My project is from the ‘binary’ launcher version of 4.4.3
bug was happening when I tried to save a blueprint. I have since learned that is seems to be being caused by a struct which is in another struct which aforementioned blueprint had a variable of.
I have an i5 4440, GTX 780, 16gb of ram, AsRock Extreme 3 z87 motherboard, and UE4 runs off of an SSD.