What is causing this crash?

Everytime I try to save one of my blueprints UE4 crashes and says this:

!Id:c23d341b3bbbd9cce9db0d1a7f0b2447

Unknown exception - code 00000001 (first/second chance not available)

Illegal call to StaticFindObject() while serializing object data!

KERNELBASE + 24684 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_CoreUObject + 1502871 bytes
UE4Editor_CoreUObject + 1343891 bytes
UE4Editor_CoreUObject + 1406474 bytes
UE4Editor_CoreUObject + 1384467 bytes
UE4Editor_CoreUObject + 1382804 bytes
UE4Editor_CoreUObject + 1025582 bytes
UE4Editor_CoreUObject + 534948 bytes
UE4Editor_CoreUObject + 1023316 bytes
UE4Editor_CoreUObject + 1385254 bytes
UE4Editor_CoreUObject + 1025582 bytes
UE4Editor_CoreUObject + 534948 bytes
UE4Editor_UnrealEd + 8741276 bytes
UE4Editor_UnrealEd + 9024540 bytes
UE4Editor_Engine + 9534860 bytes
UE4Editor_CoreUObject + 1482222 bytes
UE4Editor_CoreUObject + 689122 bytes
UE4Editor_CoreUObject + 688672 bytes
UE4Editor_CoreUObject + 668485 bytes
UE4Editor_CoreUObject + 1422478 bytes
UE4Editor_CoreUObject + 1509493 bytes
UE4Editor_CoreUObject + 1453873 bytes
UE4Editor_UnrealEd + 1797467 bytes
UE4Editor_UnrealEd + 2479429 bytes
UE4Editor_UnrealEd + 2466812 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2943892 bytes
UE4Editor_UnrealEd + 2995957 bytes
UE4Editor_UnrealEd + 9823495 bytes
UE4Editor_UnrealEd + 9752525 bytes
UE4Editor_UnrealEd + 9754839 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1884845 bytes
UE4Editor_Slate + 1691884 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Anyone know how to stop this?

My report information is this:
My project is from the ‘binary’ launcher version of 4.4.3
bug was happening when I tried to save a blueprint. I have since learned that is seems to be being caused by a struct which is in another struct which aforementioned blueprint had a variable of.
I have an i5 4440, GTX 780, 16gb of ram, AsRock Extreme 3 z87 motherboard, and UE4 runs off of an SSD.

Hey WarLord,

Thank you for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

In meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:

In particular, please and attach crash logs and dump file for your project after it crashes.

Thanks!

Ok, I will update it, I have since discovered that it seems to be being caused by UE4 not liking a specific simple struct I have created, I am now creating an exact replica of struct with a different name and seeing what that does.

I cannot find crashreportclient folder

I have successfully recreated struct and redirected all blueprints, it seems that, at some point and somehow, my simple struct got corrupted, and so everything else just went wrong as a roll on effect.

Thankyou for your try of helping me :slight_smile: