In animation graph, I was looking at “Transform Bone” node and there are 4 spaces in which you can transform the bone:
- World Space: Sets the value (location or rotation) relative to world origin.
- Component Space: Sets the value relative to Skeletal Mesh Component.
- Parent Bone Space: Sets the value relative to the parent bone.
- Bone Space: ??? Sets the value relative to what?
What is Bone Space?