Hi Noceed, Welcome to the Forums,
The bone limit was 75 in UE4 as well.
I found this thread which pointed me to:
inline int32 GetFeatureLevelMaxNumberOfBones(ERHIFeatureLevel::Type FeatureLevel)
{
switch (FeatureLevel)
{
case ERHIFeatureLevel::ES2:
return 75;
case ERHIFeatureLevel::ES3_1:
case ERHIFeatureLevel::SM4:
case ERHIFeatureLevel::SM5:
return 256;
So depending on the ‘feature level’ you’re targeting, you might be able to get away with 256 bones. (Or you can change the max + recompile the engine)
Hope that helps, if you actually are able to use 75+ bones on mobile, let us know!