What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

My grievance isn’t just with Epic. It’s with people sheeping out on the Nanite documentation when it says to enable it on everything possible except skys.

People who sheep out when a youtuber tells their casual viewers, nanite makes performance great again like magic!

Just use good textures paired with fake occlusion tricks.

I love showing this comparison because shows 2 things:
It’s looks impressive enough just using textures for detail, and it doesn’t destroy the framerate.
It only uses 60-69% of 3060 at 1080px60fps. Thats plenty of headroom for Lumen which is undoubtedly the most visual game changer to environments.

And I’m posting this for anyone who come to your thread. I appreciate this thread as this can be a place where people can learn.

I might come off annoying, but I sincerely care about what people read in terms of information.

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