What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

I totally agree. Nanite is becoming a real pain in the butt on the marketplace, for instance.

Some vendors are more careful, and offer both formats. But most just think clicking that checkbox makes good assets.

Sure, there are cases where you might need high poly models, but it’s not yet time to jump into the Nanite abyss without a care…

You’re basically cutting about 70% of your potential players out of the equation.

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