What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

just drag and drop and it works great.

No, Its hurting gamers and raster performance because developers with your mindset are slapping on Nanite instead of optimizing the meshes with LODs.

Actually LOOK and READ the data I and others have already showed.

DATA is not bias.

LODs via baking in detail and managing your scenes draw call will allow you and your players better perf.
I get that Nanite saves time, but it’s also a kick in the face gamers.
We need something better that can benefit players and developers.

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