What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

stop being a debbie downer. Nanite is awesome. Not having to worry about draw calls is awesome. No need to do instanced static meshes… everything gets culled properly… just drag and drop and it works great.

We are trying to figure out now if nanite tesselation is faster then parallax. No one cares about your opinion on how good nanite is overall.

Not sure you even realize that we are talking about a new subject. nanite TESSSELATION… new feature. As in bringing back the old tesselation via materials.

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