What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

Since the nanite tessellation is physical geometry, you are going to get better/proper lighting and none of that parallax-projection-plane stuttering (since it’s not geo, just an approximation).

Nanite tessellation is just-better; go with that.

This, at least, LOOKS impressive: https://www.youtube.com/watch?v=5PPiVMvIAAY (the circuit board is pretty impressive)

1 Like