What is better for performance? Parallax mapping or nanite mesh with a lot of polys?

I get what you mean, but for me anyway, we’re not quite there.

Nanite is heavy, and most gamers PC won’t get a performance gain.

It’s also making developers ( some I’ve experienced on Marketplace for instance ) more sloppy. I literally had an example of a floor tile, that didn’t need any geo ( it didn’t have any dents etc ), that was 20k tris! :slight_smile: ( 12 would have been fine ).