What is being done about the camera perspective issue?

First, let me say thank you to all the devs out there that make technology like Unreal Engine 5 possible. You guys are awesome!

That said, I would like to know if anyone is working on a mod to alter the camera perspective in natural subtle ways, much like the way our natural vision alters in physical and focal planes as we walk over various terrain.

If you were walking behind someone in-game, does your peripheral vision perspective change as you bounce up and down while walking in the game? I’ve seen this in some games, but it takes effort to include for the devs I’m sure. Plus, the movements are always linear and poorly executed. Nothing in nature in truly linear and Humans want to interact with things that don’t feel purely synthetic.

It seems like we don’t work on the FEEL of the input, of the games. Sometimes, we need noise in the system to introduce feel. Microsoft has done some of this with the way Xbox controllers seem in operate vs. the mouse but I’m still not a fan. I’d like to see a better execution of the concept for PC games, using a mouse.

After all the cool advancements in game tech and hi-res assets, I still have not seen anyone address something that amounts to “Smoothing” of mouse inputs which equates to some “weight,” or those subtle perspective changes that make the interface less stiff and exacting. We need more “cinematic” camera work that’s tied directly to the mouse and the player. Either with more subtle changes in perspective, or by allowing the user to have a weighted camera.

Either with a controller or mouse; when I give an input I know exactly how snappy the interaction is. Sometimes this is good, but when I pick a different weapon with my mouse, I should be able to feel a difference. Very slight difference. Anything really…

I realize in competitive gaming mouse accuracy is a critical factor, but what about adding some “weight” behind mouse aiming, or at least some sort of “easing to a stop.”

This, in addition to those subtle or not-so-subtle shifts in perspective, can make the gameplay way more engaging. Especially if the player feels like they’re directing the cinematics. Can we give them good tools?

In the same way the weight of different objects in real-life change the dynamics of the world and how we interact with it, can we do this in game?

It seems like the zero point in the 3d XYZ plane could shift around a bit (perhaps ever so slightly), so that everything doesn’t always play like a different shiny skin on the same ragdoll on the same stage. Offset somehow…just a bit… either controlled by the player, in-game “keyframes,” or something someone much smarter than me knows about.

Camera perspective seems like it would be so easy to introduce, and help differentiate titles from one another.

I think these kinds of features baked into the core of UE would allow developers to make amazing titles that provide next-level engagement without having to include enormous amounts of data in their downloads just to tell a story. The player could tell their own through perspective, because creating the proper perspective is part of the game, if you have to account for weighted objects that affect mouse or controller input.

I hope this makes sense. The camera changes don’t have to be crazy, but something that seems more like someone following me with a camera, versus the cameras always being on rails.

Thoughts?

do you know about camera shake?