What is Base Pass and how to higher FPS

You have an INSANE number of draw calls… As well you are drawing 12million skeletal mesh triangles and overall 47 million triangles. Those are high numbers.

Hardware is decent enough, you should have much higher framerates if you trim the overhead.

Best guess, you need to use instanced static meshes. They can draw the same mesh multiple times in a single draw call, vs each instance taking its own call.

Try these:

This is one around instancing:

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