what is base approach to Re-using AnimBP?

In my project, I have several blueprints that all use Manny, the default character in UE5. What is the best approach to integrate a different skeleton or mesh with this animation blueprint?

Full re-target - the one that generates a whole set of new animation/blueprint files - is the best approach.

Runtime Re-target - is an option, but it costs you way more.

This has been (and will continue being) the same since the introduction of re-target, and will likely stay the same forever.

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