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What is AOMaterialMask(generated from Lightmass, stored in Lightmap) and how should I use it?
Development
Rendering
Lightmap
,
Lightmass
,
question
,
unreal-engine
Krzysztof.N
(Krzysztof.N)
October 30, 2024, 11:16am
3
I don’t think you have to use it, but for example The Ascent used baked AO for procedural texturing:
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