What is a Persistent Level? I watched a few tutorials, but the base concept of PL is lost to me.
When I load up Unreal, and create a few Maps, I see them listed under the PL. I know I can load and unload, but what is that really doing?
Can I have multiple PLs? Is it like Photoshop, where there are layers? Are Maps just layers in a PL?
I see some people making a Menu map, then loading/starting the game, is this a sublevel that just gets the “eyeball”- visibility, turned off?
I’m prototyping a game that has a Menu, the Game Level, and a Inventory Menu -where the player can customize their weapon. Are these all different PL, or are these Sublevels, or a mix of both?