What is a good workflow for making a Mac verion of a Windows game you already created? I’m getting the good old “Could not be compiled. Try building from source manually” error, when I directly move it over to a Mac.
What is a good workflow for making a Mac verion of a Windows game you already created? I’m getting the good old “Could not be compiled. Try building from source manually” error, when I directly move it over to a Mac.