What is a GameMode Blueprint?

I am looking at the blueprint but I am at a loss as to what I can or am supposed to do in it.

For lack of I do understand it is the gameplay for my game like (ie: team death match or sidescroller rules).

Is there anything examples using this with say multiplayer or tutorials?
Some in-depth documentation would of course be greatly helpful.

I know flappy chicken and swing ninja use gamemode but those are single player and really do only cover some very basic aspects.

Hello,

You will want to look at the documentation here: https://docs.unrealengine.com/latest/INT/Programming/Gameplay/Framework/GameMode/index.html

That should clear up any confusion. Please let us know if there is anything else we can assist you with.

Cheers!

Thanks I read those was looking maybe for a more structuring guidelines.

Check out the ShooterGame example, it has Free-for-All and TDM as far as I am aware. And it’s multiplayer.

yes but not in gamemode blueprints

thanks

Game mode blueprint is a child of FGameMode class, which controls the game session and applicates it’s rules. You should place global game play features there, if you dont understand what then think of everything that you place in level blueprint but you want to make it work in all of the levels… you place that in game mode blueprint.

Good analogy would be that this class is automatic jurge of the game, decides when player gets a point, where game start when game ends where player(s) should etc.

Oh yeah, sorry. It should still give you a decent idea about how the networking and structure works.