I would really like to know because I have scoured the internet and like many things in the Animation Blueprint…there is no actual explanation as to what it is anywhere on the internet. Unreal likes to document these things like this: Dynamic Montage = A Montage that is Dynamic…
I figured it out, the Dynamic Montage allows you to play a regular animation sequence on a specified slot name where as the other one requires you to specify the slot name and only allows you to play an actual montage…I’m still confused as to when you would need to use one over the other though…they basically both seem to do the same thing.
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