What is a correct way to create a tauric (donut) map from a flat rectangle ?

Hi, I’m really new to UE so please excuse me if I’m saying nonsense.
I’m doing a project in one week, with no prior knowledge of UE.

In this project I have a rectangle world made of tiles with players and resources on them.
Now if the player goes out to the top of the map it’s moved to the bottom to create a world that could be represented as a torus.

The funny part is that the map size in tiles can vary, and i would like to put the actors around this torus and I have really no idea where to search first.

Thanks for your assistance !

A couple of questions regarding the scope:

  • how are you building the maps? Procedurally, in some sort of modular fashion, by placing the tiles by hand? A combination of the above?

  • are we talking about 10 maps with 100 tiles each or we talkin’ a much grander scope…

It might be feasible to connect the edge tiles by hand - especially when you have an artsy, handcrafted map.


Also, are we to understand that this is not really a torus but it simply behaves like one where the top / bottom edge acts as a portal to the other edge. Can we travel diagonally - as in, the upper-right corner takes me to the bottom-left? How about left / right? Like in an Asteroids game?