Working on a shotgun that uses a loop to spawn multiple particles.
I have had a ton of problems
Thinking it might be some way performance related i picked the smallest mesh i could find…the 1x1x1 cube in the engine and it worked except it doesnt collide with anything to generate hit events
So i made a cube the same size in blender and imported it and i was back to the old problem of limiting 1-3 spawns on the loop.
Playing around I found I could spawn 30+ of a foliage I have with it’s materials and everything.
Only thing I can see when I glance at the files is the foliage and cube that work share that they have " collision prim: 0"
while everything else has atlease 1.
What is a collision prim? why would it cause this?
and what can I do to fix this issue?