Hi,
Is there any documentation on iOS support? I would like to know what graphic features are supported and what devices. Also, what is the expected performance, say for instance, can it handle a scene with 100,000 triangles on a A5 device with fully dyncamic shadows at 30 fps?
Hi Ed!
I would take a look here, https://docs.unrealengine.com/latest/INT/Platforms/Mobile/index.html That has a lot of the info about some of the differences between PC vs. iOS development.
The expected performance should be world class As for your specific example that’s hard to say, we don’t really collect metrics for those kinds of things that I know of because they’re invalid as soon as you have different sized textures, or add another light, adjust materials or change any number of other things associated with rendering.
Also, take a look at these device compatability pages:
https://docs.unrealengine.com/latest/INT/Platforms/iOS/DeviceCompatibility/index.html
https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html
Thanks for your answer. If I understood correctly, from that table it seems dynamic shadows are not supported on the iPad mini. Is that true?