Hopefully this is the right area of the forums, as none really fit.
As part of trying to learn UE, I’m trying to figure something out. When you create a new project using just the blank template and then run it, there are already keyboard, mouse and gamepad inputs hooked up to moving/looking around. Where is that actually located? I can’t find a blueprint with that actual code. Say I wanted to tweak some of it, where would I go? Or if I wanted to override just part of it (like have the thumbstick controlling the camera work different somehow), where could I drop in my control to change it? I’ve played with creating my own game mode/controller and still can’t quite figure it out.
Yes, I am familiar with hooking up inputs. I have worked on some other learning projects where I did that and learned how to hook up blueprints to the mappings I created. However, the blank template has no mappings in the project. And I haven’t been able to find a single blueprint that actually directly traps the mouse/keyboard/gamepad. I feel like I must just be missing one. Or is it just hardcoded into the engine? It seems odd that a “blank template” would even include that.
That’s VERY helpful. So it’s building a pawn for me since I didn’t give it one, and that pawn has default controls. So if I create my own pawn with blank blueprints, I should be at a “no controls that I haven’t added state”? Definitely going to give that a try tomorrow. Thanks, again.
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