Kinda curious, because I’m not sure what problems are better solved via Python Scripting over the tools Unreal provides. Haven’t really really divided into Python scripting, and I’m just not sure when it would be appropriate to use it. I’d appreciate your thoughts on the matter.
I’ve been using it for mass updating Assets by using the unreal.EditorAssetLibrary Class
For replacing auto generated world composition lod levels for levels that include foliage,
Would you mind sharing this?
Good stuff guys!
Batch editing texture parameters. Having issues with bool switches.
Currently looking to streamline Maya export -> FBX -> batch (re-)import.