What actually happens when an actor crosses Kill Z?
I jump one of my two characters off the edge of the map and when they cross Kill Z they disappear and their health bar empties, but all my references to the character are not coming back as nullptr (ie. CharacterPointer == nullptr returns false). My check PlayerArray == 1 comes back as false as well, even though the other player (character) is physically not there.
Am I doing something wrong here? What is Kill Z doing in this situation and is that what it is supposed to do? Is there any way I can change the behavior of Kill Z?
Let me know if you need more information to help me answer my question.