Hello, I have a few questions regarding UE4’s handling of multiple gamepads inside a local four player gamepad controlled game.
I want to know what happens in a local four player gamepad controlled game if the third gamepad is disconnected during a game, or when all four gamepads have already established their respective pawns and controls in-game.
How does UE4 detect this event and respond to the change of an unplugged gamepad relative to the rest of the gamepads?
Will the fourth gamepad take over control of the third player or will it remain as the fourth player? Will it be something entirely different when this happens?
Will there be change if the fourth gamepad unplugs and re-plugs itself back in while the third gamepad is still unplugged?
I appreciate it if anyone can provide insights to any of these questions.