What does this exactly do? Does it destroy the constraints? Or just disables it? And how can you re-enable it?
I’m looking into it because I have an actor with a physicsconstraint between two meshes, with locked positions, but sometimes I want to manually change the positions (distance) between these meshes. I need the constraint to ‘update’ on these new distance and stop trying to bring them back to their old positions/distance. Any ideas?
Come on, I’m just asking a very simple question about what a function does which is listed in the documentation. How hard can it be to answer this for people at UE?
Yes it removes the constraint between the bone and its parent. You can re-enable the constraint by disabling physics on the mesh, but that re-enables it for all constraints and they just snap back instantly and begins playing animation again.