Hi!
I am trying to attach a player spawner to a mover which move from point A to B to C and to D and repeat at a certain time btw points. I have tried to do It like a “infinite zone war” but It doesnt work. How could i do It if a choose the point by coordinares?
Thnx!
Assuming PlayerSpawner is the name of the spawner and PointA up to PointD are vector3’s saved .Inside a suspends function you can do this
PlayerSpawner.MoveTo(PointA)
PlayerSpawner.MoveTo(PointB)
PlayerSpawner.MoveTo(PointC)
PlayerSpawner.MoveTo(PointD)
Don’t use prop movers, they’re trash, also they’re for props not devices
The approach Mineblo said could work, but I’m pretty sure you wanna use .TeleportTo instead, since MoveTo takes time to complete
If It Take time, It could by good because if i set that time same as the storm resize time It would look like Its following the storm
Thanks! I am goong to try this way. Really apreciate
Reason I said move to is cuz I assumed they would want the spawn pads to “move” along with the zone or somethin across the points probably by timing the storm at the same time/speed to reach the next point
I did It that way and It work but when arrive at the end point keep moving LOL