Just throwing it out there, I have an asset available that sort of “hacks” volumetric light shafts by stacking frustum-aligned planes with a lit-translucency shader model:
It’s not the fastest solution available, but it works.
Just throwing it out there, I have an asset available that sort of “hacks” volumetric light shafts by stacking frustum-aligned planes with a lit-translucency shader model:
It’s not the fastest solution available, but it works.