What happened to the Instanced Static Mesh performance in UE5?

Yeah that works sometimes but still, when you spawn some large amount of instances - like 80k, it causes an unacceptable freeze, which is much longer in UE5 (like 4 times longer).

The same happens if you disable collision during adding instances and then enable it.

So, I guess more investigation is needed here, but in cases such as mine probably the only way is to make a custom collision solution, separate from ISM.

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