I don’t understand why this was removed in Unreal Engine 5. Some actors I work with have hundreds if not thousands of components attached to them.
Is there some hidden editor setting to enable this?
I don’t understand why this was removed in Unreal Engine 5. Some actors I work with have hundreds if not thousands of components attached to them.
Is there some hidden editor setting to enable this?
Bump
Alternatively I’ve been trying to make a Editor Utility Widget to do this for me, select a component in an actor given a name, but there doesn’t seem to be a way. At least not in blueprints.
+1 I am really baffled by the removal of this! I would really like this back
+1 here too. I’m really missing this feature.
Bump for visiblity.