What happened to the Auto Connect option?

I’m working on the login and connect process so obviously I can’t have my clients automatically connecting to the server. I see in 2018 there was an option to turn this off. Where is it now?

I found that if I set the number of clients to 2, the mode to Standalone, and check Launch Separate Server, then I get two client windows and a server with NO auto connect. But then the clients don’t load their default map or run the level blueprint or anything.

Solved: Set the net mode to Standalone, check Launch Separate Server in the advanced options. The clients will pass HasAuthority because they’re standalone, so widgets must not be guarded on that.

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