UATHelper: 打包 (Windows): LogInit: Display: LoadErrors: Error: /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR_Mannequin_Body : Failed import for RigVMMemoryStorageGeneratorClass /Game/Characters/Mannequins/Rigs/CR_Mannequin_Body.RigVMMemory_Literal 被导出 ControlRigBlueprintGeneratedClass 引用 /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR_Mannequin_Body.CR_Mannequin_Body_C 被导出 RigVM 引用 /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR_Mannequin_Body.Default__CR_Mannequin_Body_C:VM
UATHelper: 打包 (Windows): LogInit: Display: LoadErrors: Error: /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR_Mannequin_Body : Failed import for RigVMMemoryStorageGeneratorClass /Game/Characters/Mannequins/Rigs/CR_Mannequin_Body.RigVMMemory_Work 被导出 RigVMMemory_Work 引用 /Game/BMMCSystem/Demonstration/Mannequin/Character/UE5/Mannequins/Rigs/CR_Mannequin_Body.Default__CR_Mannequin_Body_C:VM.RigVMMemory_Work_1
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/ActorComponents/BPI_Components_Interactables.BPI_Components_Interactables_C:I_SERVER_Interactables_Hit:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/BPI_Components_Combat.BPI_Components_Combat_C:I_DamageReceived:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/BPI_Components_Combat.BPI_Components_Combat_C:I_OnDamageNotifyTick:HitScan’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/BPI_Components_Combat.BPI_Components_Combat_C:I_OnDamageNotifyEnds:HitScan’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/BPI_Components_Combat.BPI_Components_Combat_C:I_OnDamageNotifyStarts:HitScan’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/BPI_Components_Combat.BPI_Components_Combat_C:I_BlockImpact:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Interfaces/ActorComponents/BPI_Components_Weapons.BPI_Components_Weapons_C:GetWeaponConfig:Config’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Projectiles/BP_BaseProjectile.BP_BaseProjectile_C:ProjectileConfig’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Projectiles/BP_BaseProjectile.BP_BaseProjectile_C:ExecuteUbergraph_BP_BaseProjectile:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_Weapons.BPC_Weapons_C:WeaponOptions’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_Weapons.BPC_Weapons_C:GetWeaponConfig:Config’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_Weapons.BPC_Weapons_C:ConstructWeapon:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Weapons/BP_WeaponsBase.BP_WeaponsBase_C:SetMeshFromDataTable:CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Hazards/BP_Hazard_Spikes.BP_Hazard_Spikes_C:ExecuteUbergraph_BP_Hazard_Spikes:K2Node_MakeStruct_S_Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_InteractableObjects.BPC_InteractableObjects_C:DamageConfig’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_InteractableObjects.BPC_InteractableObjects_C:I_SERVER_Interactables_Hit:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_InteractableObjects.BPC_InteractableObjects_C:MULTI_SpawnHitFX:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_InteractableObjects.BPC_InteractableObjects_C:ExecuteUbergraph_BPC_InteractableObjects:K2Node_Event_Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/Components/Additional/BPC_InteractableObjects.BPC_InteractableObjects_C:ExecuteUbergraph_BPC_InteractableObjects:K2Node_CustomEvent_Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/AI/BP_AICharacter_SinglePlayer_Ranged.BP_AICharacter_SinglePlayer_Ranged_C:BndEvt__BP_AICharacter_BPC_CombatStateHandling_K2Node_ComponentBoundEvent_3_OnDamaged__DelegateSignature:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/AI/BP_AICharacter_SinglePlayer_Ranged.BP_AICharacter_SinglePlayer_Ranged_C:BndEvt__BP_AICharacter_BPC_CombatStateHandling_K2Node_ComponentBoundEvent_1_OnBlockedAttack__DelegateSignature:Damage’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/AI/BP_AICharacter_SinglePlayer_Ranged.BP_AICharacter_SinglePlayer_Ranged_C:ExecuteUbergraph_BP_AICharacter_SinglePlayer_Ranged:K2Node_ComponentBoundEvent_Damage_1’. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/BMMCSystem/Blueprints/AI/BP_AICharacter_SinglePlayer_Ranged.BP_AICharacter_SinglePlayer_Ranged_C:ExecuteUbergraph_BP_AICharacter_SinglePlayer_Ranged:K2Node_ComponentBoundEvent_Damage’. Unknown structure.