I mean is there some kind of a hierarchy as to determine which widget takes top spot over another, like layering in a paint program?
Like how the final animation pose in the animation BP always is at the top.
I mean is there some kind of a hierarchy as to determine which widget takes top spot over another, like layering in a paint program?
Like how the final animation pose in the animation BP always is at the top.
Yes! Widgets do actually have a Z-order associated with them. If the Z-order is not set manually, the last widget spawned will be on top.
This is for slots on a canvas however, if you overlay new widgets on top of each other they go by order of last added.
Thanks!