Nice!
I do the same thing actually.
I write out a manuscript first before creating.
It works well since you have things like dialogue already mapped out.
My biggest inspirations were really the little companies (well originally I mean)
ID, Valve, Interplay, Black Isle, Lucasarts, Sierra, etc.
You know, all the groups that just had a passion and made stuff from it.
This, of course, is in addition to several drama shows as well.
You know it’s really funny when I think about it.
I remember years ago I wanted to be a director, an actor, a pediatrician and I really didn’t care about any of those.
, I decided I should try to write stories.
I mean, I loved watching drama shows and playing game with a compelling narrative, so why not?
The thing is, it never really clicked.
I’m not sure why it took me so long to realize game development was my passion.
It’s odd considering many years prior, when I was young, my dad once told me that I’d be a good game dev…
Anyway, when I started to develop I had such big ideas.
Great games that would re-define the industry (not really, but in my head they were cool).
The thing is… I didn’t have the skills.
So after a year and a half of trying to make a this big game, I decided to start small.
With that I started to create large games that were simple, but that didn’t work out.
I decided to create small horror titles, but I hated making them…it wasn’t fun.
I couldn’t understand what was going on, where I had went wrong.
The thing is, in between all of this I had occasionally reattempted to create that big game.
I mean, it changed by the third attempt of course (i.e. “he’s a cop,” “no! he’s a vigilante!” “NO! He’s…”)
However, I always convinced myself it wasn’t a good idea, that I needed to start small.
Not to mention the increasing negativity from friend and family (they didn’t want me in game design because to them “it wasn’t my purpose”).
What I didn’t realize was, all those small failed projects were projects and the reason I could never create any of those games was simple…
I didn’t want to. I wanted to make that big game, the one I always went back to.
It doesn’t matter that I never truly released a game, I have enough knowledge of what to do
so I should do it.
I was truly so desperately hard to create a publish a game, when I should’ve realized I was trying to create the wrong game for me.
So here I am now, years later…
and I finally figured all this out.
I’m creating a game I want to create (as well as a few collaborations) and I couldn’t be happy.
Better late than never I suppose.
I’m just happy I finally got here.
I guess if there was a moral to that story it was just to follow your passion, never give up.
Sorry I gave you my life story here, but it’s something I wanted to share for some time now.